Publié : 20 févr. 2009 19:53
Il faut voir l'utilité.
High Voltage a abandonné l'idée d'utiliser le M+ dans The Conduit, car ça n'apportait rien de nouveau et dans le game design de départ ils n'avaient pas prévu d'armes de corps à corps. Donc ça faisait gadget.
Et comme ils disaient, si c'est juste pour pouvoir le mettre sur la jaquette (Ce jeu utilise le M+!) Ca ne sert à rien, limite arnaque.
High Voltage a abandonné l'idée d'utiliser le M+ dans The Conduit, car ça n'apportait rien de nouveau et dans le game design de départ ils n'avaient pas prévu d'armes de corps à corps. Donc ça faisait gadget.
Et comme ils disaient, si c'est juste pour pouvoir le mettre sur la jaquette (Ce jeu utilise le M+!) Ca ne sert à rien, limite arnaque.
We were really excited about Wii MotionPlus; we got the kits when everyone else got them -- actually a little bit before. We were really excited, going back and forth with Nintendo on how to integrate this and what the best use for it was. But when we actually implemented it, it really didn't bring that much to the table. It really felt like a bit of a gimmick. The other things in the game had been built from the ground up to take advantage of the Wii Remote. This just felt way too tacked on. We didn't have a lot of melee weapons to take advantage of it; actually, we had no melee weapons. So we tried to scramble a little bit: "Oh, are we going to try to tack on a melee weapon?" We played around with that. To be real honest, it just felt like a cop-out. From day one, our mantra has always been, "If we're not doing it right, don't do it."
So when we looked at that we said, "Hey, this doesn't feel right. It feels like a tack on. There's really not a lot of gameplay that supports it. Let's not lie to our fan base and say, 'Hey Wii MotionPlus,' just to use it as a bullet point on a box." Unlike Wii Speak, we plug that it and it works great. It's really cool to be able to trash talk with your buddies online. But maybe for a future version we'll revisit [Wii MotionPlus], and if we can build something around it that makes sense. We're not going to just tack it on to tack it on.
It lends itself better to certain kinds of things over others. Because the way that you have to calibrate it, and because of the way that there are some issues with some of the data and the way that it lags and so forth. It really lends itself better to melee-type things and things where you calibrate in-between [sections]. If The Conduit was starting development today -- which it's not -- but if it was and we wanted to use it, we'd probably look at it differently and incorporate weapons that make more sense for it. But it just didn't work out.