Vidéo Wii Ware : Pokémon Ranch Channel
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Plein de screenshots pour mario baseball
Updayton
Misc
New release dates (Japan):
22 nov. Mario & Sonic at the Olympic Games
1 dec. Wii Fit (8,800 yen - $75)
24 jan. Super Smash Bros. Brawl (delayed although the previously release date was temporarely)
Spring Mario Kart Wii
(Super Mario Galaxy on 1 nov.)
- Wii Vote Channel will be updated. Rate games you’ve played, search for games that fit your likes
- Nintendo plans to start a service center to help people set up the internet at their home, in order to aid them in getting online with the Wii.
- Check Mii Out Channel (November for Japan), Everybody’s Nintendo Channel (DS demo channel), Pokemon Farm is a channel as well.
- Small Wii Firmware update - full USB Keyboard support for Internet Channel, send links to friends directly from Internet Channel, opens links from message board, copy past text, better typing support (hold b for Shift etc)
- Nintendo Japan today also announced that they will have cooperation with NTT Japan to expand their network infrastructure around all country.
- Wii Fit makes it's own channel? (image directly linked to NoJ site)
- Check Mii Out Channel, launches november in Japan. Video
- WiiWare official site on Nintendo of Japan site:
http://www.nintendo.co.jp/wii/features/wiiware.html
- 7.8 Million Virtual Console downloads Sales graph of Virtual Console downloads * Thanks to Cheesemeister for the graph
Infos Wii ware et les jeux wii ware
Final Fantasy Crystal Chronicles: The Young King and the Promised Land
Developer: Square-Enix
Website:
http://www.square-enix.co.jp/littleking/
Square Enix brings a 2nd Final Fantasy Crystal Chronicles exclusive to WiiWare. New genre, new name/logo, new devteam.
In FF CC:The Young King and the Promised Land you play as a young king that has to rebuild his country after it was destroyed in the previous Crystal Chronicle game.
Pricing: Only 1500 WiiPoints ($15) to download in Japan. Looks like a full blown game (simulation RPG) with great graphics (for Wii).
Official trailer Looks awesome, 1 minute actual gameplay
Pokémon Farm
Developer: Nintendo
In Pokémon Farm you can import your Pokémon from Diamond & Pearl and transfirm them to this Wii Ware titel so that you can put them on your Pokemon-farm. On this farm you can raise your Pokemon and take care of them.
Dr. Mario
Developer: Nintendo
Dr. Mario is a puzzelgame like the other Dr. Mario's, but this time it's online.
Star Soldier R
Developer: Hudson
Star Soldier R is the sequal off Star Soldier. A 3D verticale shooter filled with action, in which you have to destroy your enemies.
Bomberman
Developer: Hudson
Hudson also comes with Bomberman to Wii Ware (surprise!). Same goal as ever, destroy your enemies.
Joy Sound
Developer: Hudson
Joy Sound is a karaoke game and additional to the retail version, Joy Sound also comes to WiiWare. If you have a microphone (don't know if this is neccesarry), then you can download the game. You can download additional songs.
Mojipittan
Developer: Bandai Namco
Mojipittan is a puzzelgame that is very populair in Japan on the DS and PSP.
Already known WiiWare games:
Gravitronix
Developer: Medaverse Studios
Plattchen - Twist 'n Paint
Developer: Bplus
Title TBA
Developer: System 3
Title 2 TBA
Developer: System 3
Title TBA
Developer: Pronto Games
Title TBA
Developer: GarageGamess
Multiple projects
Developer: Alten8
[Edité par rom vat : double post fusionné, si tu effaces ton message précédent et que tu le copies dans un nouveau message ça apparaîtra comme un nouveau post donc on pourra le voir. Et sinon comme le dit Oscar, ça mériterait bien un nouveau topic (comme pas mal d'autres choses).]
Je double post car vu mon message précédent ça risque de passer à la trappe
L'interview de Camelot est très longue, donc j'ai juste c/c les points intéressant de celui qui a posté la news sur gaf. Si vous voulez la lire en version complète, voici le lien :
lien
La grosse news étant le fait qu'ils veulent faire
un nouveau Golden Sun Wii ou DS on sait pas par contre \o/ (ou ne l'est pas déjà qui sait) ainsi que peut être un Shining Force 3
GI: My understanding was Camelot was a Nintendo second-party developer. Was that the case, and have you severed ties with Nintendo or do you still have plans to work with Nintendo in the future?
Hiroyuki Takahashi: We think we can have both relationships – making Mario games itself is interesting, and we’ve had a lot of fun doing those. However, with the Mario Golf games, there are things you can’t do within those. For example, [in We Love Golf] Mr. Remote Control speaks to you. We’re able to do things like that that we couldn’t do in previous games working with Mario. There is an advantage working outside of Nintendo. This allows the number of possibilities that we can do with this title.
GI: Are you pretty happy with how the Wiimote works and the sensitivity, and what were your initial thoughts when Nintendo announced this new control scheme?
Shugo Takahashi: When the Wii was initially announced we were very worried about one thing – we thought that the concept was very good, but if you just run with that concept and nothing else you might degrade the value of it to make the games or the machine itself into something cheap or something that’s almost a toy. It’s a very tall hurdle to be able to make a game on a system and stop it from being simply a toy or something that’s not very deep. On the other hand, if you’re able to clear that hurdle you could really create something that feels very new and different from things that have been created before.
GI: We got to interview Clap Hanz – the team that split off from Camelot to continue the Hot Shots franchise for Sony. You all worked together before. Are you still friends, and do you compete with each other to see who’s games are better?
Shugo Takahashi: Our way and their way of making games are different. The very first Minna No Golf game was our concept. From 2 onwards, we no longer had anything to do with it. What our concept is, we want to make the player feel like a superstar themselves. In real life, no matter how much you play real golf, you can’t become like Tiger Woods, or how much you play tennis you won’t become like Roger Federer. But in games things that aren’t possible can become possible. We feel like the player is buying a dream when they’re buying our games. Even when a player with no handicap or a scratch player begins to play our games, from the moment they take the remote control in their hands they have the feeling of being a pro golfer. This is the feeling we try to express in our sports games – that anyone can become a professional. We feel like nobody else creates sports games from this position. Really our rivals are our previous titles that we’ve made.
GI: If this is successful, is tennis next?
Shugo Takahashi: We don’t know what the order of what things will go in, but we love tennis, and possibly someday it will happen. There are other titles as well that we want to produce. We do want to try a sports game on a sport that we haven’t already tried to make.
Hiroyuki Takahashi: One of the problems is that Camelot is not that big of a company. We have to do things in order, and one-by-one. It may have to wait, but we do want to make it at some point. Possibly with this collaboration with Capcom the staff may change and may become a possibility.
GI: I hate to totally break away from all the sports’ games, but there’s another game Camelot is known for, and that’s Golden Sun. What’s the status of Golden Sun, and is that series finished or is that something you’d like to bring to consoles?
Hiroyuki Takahashi: First of all, I love that game and I love the world of Golden Sun. We think we have to make another one. We have to do it! Not just that we have to do it, but we want to do it. Nintendo has asked us to please make it. But at the same time we haven’t gotten around to making it. We’re not really sure why. (laughs)
Shugo Takahashi: As Camelot, we think of ourselves as being a company that makes RPGs. In an RPG you role-play as another character. In the sports games, you’re role playing as yourself. I want to let the fans know that in the center of our way of thinking the games that we’re making now are close to RPGs. The looks and the concepts might be totally different but the essence of the game contains the RPG. One of the reasons that we haven’t made golden sun is because there are so many fans of the game and we don’t want to do something half-assed. We want to give it the time it deserves.
Hiroyuki Takahashi: There are also many requests to make Shining Force III. At one stage we got a petition with many signatures to make a new Shining Force game. This was sent to Sega, Nintendo and Camelot. There are a lot of people that want us to make that game as well. We don’t know what form it would take, but we want to answer the requests of the fans.
GI: If you did make another Golden Sun would it appear on a portable or would you make it fully realized on a home console?
Hiroyuki Takahashi: As a thought off the top of my head, if I could make something that would combine the handheld and the console – with the past and the future – if I could combine both of those that would be great. But that’s just a thought. (laughs)