
On notera le pluriel à versions, ce qui laisse toujours la possibilité d'annuler le machin pour le remplacer par des spins-offGamesRadar: In the last few years DQ has become really focused on handheld releases. Do you worry you’re leaving consoles behind?
Yuji Horii: No, the series got its start on consoles, so we aren’t thinking that way, especially since we’re working on Wii versions of Dragon Quest right now.


À propos des gesticulations :
Traduction : si c'est confortable à jouer, on le fera.GR: Does the conservative nature of Dragon Quest fans effect how the DQ team thinks of using motion controls in future games?
YH: It all goes back to ease of control. If it fits with the game, and is easy to play, we’re open to motion controls.