La rumeur est tombée un peu partout sur le web via Game Informer: Un second crossover Namco/Capcom aura lieu (après le T-RPG Namco X Capcom), et cette fois-ci il s'agira non seulement de jeu de baston, mais de DEUX jeux de baston !
Capcom s'occupera de creer Capcom vs Namco basé sur le moteur de SF4.
Namco fera Namco vs Capcom produit par la team Tekken.
Day one les deux.
Dernière modification par DragonSix le 24 juil. 2010 22:20, modifié 1 fois.
Urd a écrit :C'est ça la grosse surprise dont Ono parlait ?
Je m'attendais à un nouveau Vampire.
Si c'etait un Darkstalker ça n'aurait pas été une surprise (absolument tout le monde pariait sur ça). Et perso je prefere une nouvelle serie (meme si a base de crossover) a ça.
Je trouverai ça bien plus surprenant d'avoir un nouveau Darkstalkers. Cette série a jamais connu un succès vraiment important au niveau mondial, et maintenant que Capcom domine de nouveau le marché des jeux de baston je les vois mal utiliser leurs développeurs pour un titre qui touchera un public aussi restreint. C'est le succès de SFIV qui a amené au développement d'un nouveau Marvel Vs. Capcom dont l'annonce est devenue d'autant plus logique que désormais les SF marchent essentiellement aux States. D'après les déclarations de Capcom, y aura pas de suite à SSFIV avant un potentiel SFV qui arrivera certainement pas avant un moment, donc en attendant ça, se consacrer à des cross-over est la chose la plus censée à faire pour profiter du regain de popularité qu'ils ont bénéficié avec SFIV. Y a déjà eu Namco x Capcom donc l'hypothèse d'un nouveau partenariat entre les éditeurs n'a rien de farfelue. Avec Arc System, Namco est le candidat le plus logique pour un nouveau "Vs. Capcom". Et pour finir les ventes moyennes de Tekken 6 doivent encourager Namco dans cette hypothèse : non seulement y a des chances pour qu'un Capcom Vs. Namco se vende mieux qu'un potentiel Tekken 7 mais en plus ça permettrait d'occuper la team Tekken sur un jeu a fort potentiel tout en repoussant la sortie d'un Tekken 7 pour éviter l'overdose.
Sans oublier que dans la logique de faire ces deux titres, le contrat doit être assez intéressant pour Capcom : soit ils partagent les bénéfices sur l'ensemble des ventes et ils sont de toute façon gagnant vu que y a un jeu en plus développé gratos, soit ils se contentent de récupérer 100 % des bénéfices chacun de leur côté avec un simple deal de laisser l'autre utiliser son univers en échange de la même chose. Dans tous les cas ça peut rapporter bien plus qu'un Marvel Vs. Capcom où Disney doit prendre cher en royalties.
Y a quelques infos sur Andriasang.
Le développement a commencé il y a juste quelques mois, et le jeu devrait sortir dans environ 2 ans, avec probablement une date de sortie qui sera annoncé au prochain Captivate (dans un peu moins d'un an donc). A priori la version de Capcom sortira en premier
Les développements des deux jeux sont totalement distincts, les équipes de Capcom n'interviennent pas dans le développement de Tekken x Street Fighter, et inversement. Le tag se limitera a du 2 contre 2 et pas du 3 contre 3 comme dans les "vs Capcom".
"We'd like to challenge one-another in all areas, including sales, and get fans of both series excited," said Ono.
General details — SFxT
• Capcom is some where around the half-way point for character announcements. Maybe a little ahead of the mid-point, maybe a bit behind it. Right now SFxT has 18 announced characters, 19 if you count the Sony exclusive character, Cole.
• SFxT's net code will not be SSF4 AE's net code, but you'll see improvements for sure. More will be announced on this in the future.
• Ono said that Haggar, Cody, Guy and Hugo being in the trailer didn't mean they'll be in the game, but where there's Poison there's usually Hugo.
• There will be some element of character customization in SFxT in regards to their looks. This will be announced in the future.
• Mishima vs. Shadaloo is a big part of the story for the game. This is another non-canon story, i.e. a "what if" scenario, not part of the main SF story arc.
• A lot of fan feedback from the E3 build of SFxT was put into the Comic-Con build of the game, Ono said, he specifically mentioned the lifebar changes.
Gameplay information — SFxT
• Ono strongly hinted that a 2v2 online option would be in the game, but hasn't officially confirmed it yet. Seth hinted at the same thing previously too.
• You might see the dual team attack system like in Street fighter Alpha in this game.
• Ono said charge characters aren't naturally at a disadvantage with the how the game works and the faster gameplay, he said there's even some situations where they have the advantage over motion characters.
• Combos off stages (walls) doesn't sound like it'd be in SFxT, but for Tekken X Street Fighter, it'd probably be in that one, as that's a big part of the Tekken games.
• As previously mentioned, Ono said Tekken fans should be pleased because a lot of the combos they're used and the 4-button scheme are in the game.
What the future holds — SFxT
• At NY Comic-Con there will be new SFxT info. There will either be new gameplay information or characters there, maybe both.
• The PC release of SSF4 AE is in the top 10 on Steam and Capcom is happy about that, so it's possible SFxT could see a PC release as well. Ono asked fans please not to pirate AE and to keep asking for SFxT it if they want it.
• SSF4 AE being a retail and DLC release worked out well for Capcom, so they'll look to do the same thing for SFxT in the future, if they go that route. Balance patches are possible. If there's a big content package with the balance stuff, they may or may not charge for it.
• DLC costumes are in the development stage and there will be lots and lots of colors.
• An announcement for the SFxT stick from Mad Catz should be coming soon.
• Capcom is working in the direction for a collector's edition for SFxT, but nothing is concrete yet.
• No Street Fighter EX characters from Arika in SFxT, but Ono said some of those people could show up in a future fighting game, as they have a good relationship still with Arika.
Other stuff — SFxT
• You'll see a lot of guest cameos in the stages, and the fighters back there won't just be doing the fist pumps you're used to, they might be re-enacting some scenes and other storylines you're familiar with.
• Fan feedback was factored in regards to how the Tekken characters look, as they change costumes a lot over the franchise history. Also, where they thought the 'essence' of the character came from is how they picked the general look of the fighters in SFxT.
• SFxT will have the same voice system as in SF4 where you can select the English or Japanese voice actors in the menu.
• Vita version will be linked with the PS3 release in some way.
• No decisions have been made about 360 exclusive characters. Some of the main targets for the 360 have already been taken and put into other games.
• Ono only wants to do something with the Wii-U if they can take advantage of the unique stuff it offers, he doesn't want to do a straight port.
• SFxT backgrounds will have all sorts of nods to the community in them, including Ono's Blanka toy. There's a lot of wackiness in this game, it doesn't take itself seriously.
• Oddly enough Harada is better than Ono at Street Fighter. Ono said Harada is really lazy and spends all of his time playing, so that's why he's better, he also attributed his laziness as to why Tekken X Street Fighter hasn't started yet. Yoshinori was of course joking and taking another jab at Harada.