[PS360] Silent Hill 5

Tout ce qui concerne les jeux sur les consoles à la con (PS2/PS3/PSP) et les jeux PC (Xbox360) mais qui ne concernent pas Nintendo.

Modérateur : DojoSuperHeroes

Avatar de l’utilisateur
Red_Cheeks
Super Mario Sunshine
Messages : 5033
Inscription : 30 janv. 2005 14:22
Localisation : n.f. Action de localiser

[PS360] Silent Hill 5

Message par Red_Cheeks »

Les deux premières images ici et en hyper full HD de ouf.

D'ailleurs c'est pas un peu beaucoup comme résolution pour la PS3 et la 360 ca :nerdhum:
Pazu
Super Mario 64
Messages : 4655
Inscription : 01 sept. 2004 21:42
Localisation : GARhalla

Message par Pazu »

1280*720 ?

C'est même pas de la vraie HD :nerd:
Enfin si mais je me comprends :oscar:
Juste du 720p.
Image
Avatar de l’utilisateur
Necrophanis
Super Mario World
Messages : 1171
Inscription : 20 avr. 2004 20:41
Localisation : Silent hill

Message par Necrophanis »

J'attend carrément plus silent hill origins sur psp !
Wii : No more heroes / SSB Brawl / Metroid Prime 3 / Mario galaxy
Code Wii :
NDS Lite red : Elite Beat Agent / Ouendan 2 / Zelda PH / Guitar Hero OT
Most wanted : Naruto EX2 / Nights / Rayman RR2 / Tingle / Resident evil UC / Mario kart / GG X / Wii Fit

ImageImage
ImageImage
Avatar de l’utilisateur
Red_Cheeks
Super Mario Sunshine
Messages : 5033
Inscription : 30 janv. 2005 14:22
Localisation : n.f. Action de localiser

Message par Red_Cheeks »

J'avais lu 1200x1900 pour la deuxième, autant pour moi :oops: :lol:
ClitoriX 2
Lieutenant Paic Citron®
Messages : 9978
Inscription : 01 sept. 2006 21:41

Message par ClitoriX 2 »

Pas le temps de faire une récap en français mais voilà les news au sujet du jeu. Ca vient du numéro d'octobre d'EGM.

Note : Pas de version Wii (comme si on en avait douté)


SILENT HILL 5....

It would seem The Collective is very honored to be working on Silent Hill 5 and rightfully so. After Konami announced they were passing on the developer work to an outside company, it was discovered that quite a few developers wanted to work on the IP. In the end, these other developers were "scared" out of doing such an ambitious title.

The Collective, evidently, is not so easily frightened.

Character Debacle

Although Alex may look similar to other protagonist’s in the series, he is an altogether different character. Alex Shepard is 22 years old and with that comes the attitude and thinking’s of a standard young adult.

While SHV will feature an entirely new plot (ala SH2), the developers have said that the player should not be suprised to see themes, settings and other surpises familar to series fans.

Along with Alex and his family (more on that later), a new host of characters will be featured in this entry. That doesn't mean however, that settings, situations and settings wont be familiar.

"It's important that the characters fit into the overall style of Silent Hill," says Brian Hourton (SHV Lead Artist).

About that story bit...

(what follows is a recap of the story we know so far)

Alex is in a Military Veteran's hospital, recovering from a near fatal wound he received. (It is not specified how he received the wound). While there, Alex has a premonition that his young brother, Joshua, is in danger.

"Alex will be confronted with horrors that reflect his psychological state" Horton adds.

He leaves the VA for his New England home town of Shepards Glen. Upon returning however, he finds his mother in a catatonic state, his brother and father missing and the entire town shrouded in a bizarre fog.

Along his travels, he will team up with a spunky upbeat girl named Ellen. It isn't known at this time if she will be playable or not but she seems to be a cross between SH2's Maria and SH3's Heather.

The developers feel the game and its characters seem to lean much more to Silent Hill 2 and its psycological thematics. It is confirmed that the player will actually GO to Silent Hill, not any hole buisness ala SH4.

Gameplay

Alex's military background plays both into the game dynamics and the theme of the story. Knowing this however, the developers aren't attempting to create any sort of political standpoint. The developers want the battle system in SHV to be tougher, more interactive and ultimately engaging. Seeing as Alex is a former solider (tentative), he is more agile and better suited for doing actual "battle" with his adversaries.

It seems Alex can unleash a flurry of heavy or light physical attacks and has several melee weapons at his disposal. Each melee weapon, saw, pipe etc, will have its OWN set of moves and combos (giving a much more actiony feel to battle). The player can also use grapple techniques, counter moves and can expect the same from enemies.

Strangest of all?

Alex has a dodge roll.

The developers have yet to confirm any info on the gunplay mechanics yet though they promise they aren’t turning this game into a "shooter."

Graphics

To sooth everyone's soul, the grain filter will indeed return for Silent Hill V, however in addition, other filters will be added as well. Filters that give hairline cracks in the screen or are filtered with debris allow the developers to change the mood and atmosphere of the game WHILE it's being played.

Interestingly enough, the game is using the Havok engine in a unique way. The middleware is being used in the same capacity as it was in Saints Row and in the upcoming game Halo 3. Now when you bump into chairs or tables or open doors, the game will register that action in the in-game environment. Bump into a chair? It will in turn bump into a table causing not only a response physically but also audibly. This new "noise", the running on creaking floors etc, can and will alert enemies to your position.

The fog in Silent Hill V will also be receiving a graphical overhaul as well. EGM wasn't able to see much of it, it's still in development, but what they saw was amazing. The fog ebbs and flows in the air and occasionally chunks of ash or debris filter down. It is meant to be specifically interactive, it swirls around you and as Alex cuts through it, the fog conforms to his shape.

"We want it to feel physical and alive, like you're carving the fog with the beam of your flashlight," adds Hourton

The camera is now controlled using the left analog stick and allows the player to view the horrors much better then earlier iterations. Inspired by Christopher Gan's movie adaptation, the worlds in SHV, or rather the transition between the two, will all be done in real time. Like in the movie, the setting will peal and melt away or suddenly burst into flesh painted walls.

(Teh Flashlight Confirmed.)

All the Rest

Boss battles will be revived in this entry as well. The Collective is obsessed with delivering cinematic massive, epic boss battles. Interestingly, they are looking for Zelda like encounters...hmmm.

Endings....yes there will be many, though a number has yet to be given. The developers are looking to make the decision on which ending you are given to be much more player induced then before. Missing an item or killing someone wont automatically move you to a predetermined path. The actions you do, the way you speak to the different people you meet. These interactions will have a much more fluid transition into the story upon up intriguing possibilities.

Monsters are now fully motion-captured (ala the Silent Hill movie) and all new beasts are set to make their debut. One such creature, Siam, is a fusion of a male and female body. What’s left is a pulsating, overtly sexual enemy. Monsters will now have visible effects on them. So if an enemy has busting pustules or bleeding mouths, it will be animated, in real time and will be effected by Alex's attacks.

Some of the enemies are humanoid in nature, favorites such as the nurses, will indeed return, however the variety of creatures is said to be quite large.

(Side Note: In the Silent Hill games, the "enemies" are usually physical manifestations of the protagonists mind. It can even be argued that the "monsters" they see aren’t even real or that perhaps what a character see's as a monstrosity might in fact be human after all.)

Closing Words

There seems to be some worrying that Silent Hill has gone the way of Resident Evil 4. I can assure you that this is not the case. The battles seem to be more focused on action than wild flailing and we've yet to see how this will play out. This is still, first and foremost, a psychological HORROR game and the developer is doing a good job so far proving that. For those worried about the "real time" transitions....DON'T. It goes far beyond simple instantaneous morphing of the environment. Audio will also play a role in transitions as well, imagine walking in an apartment hall way and suddenly a dozen hands come reaching our of the walls near you. Transitions are being held very carefully and I give them credit for what they've done so far.

Of note however is the plot implications this might have, of which we are not yet aware of. In all past Silent Hill games, the transitions happen for a reason, not simply as a game play device (this is why in SH4, "climbing" into each world seemed so off base).

~Akira Yamaoka is indeed returning for the music and all sound design~
Avatar de l’utilisateur
jv_zeffeur
Yoshi's Island
Messages : 2389
Inscription : 20 mai 2006 19:33

Message par jv_zeffeur »

Les textures crades pour les rideaux de la première image. x_x
Avatar de l’utilisateur
Cholo
Super Mario Bros. 3
Messages : 570
Inscription : 24 déc. 2005 00:18
Localisation : La maison de Ben Cortman

Message par Cholo »

ClitoriX 2 a écrit :Along his travels, he will team up with a spunky upbeat girl named Ellen. It isn't known at this time if she will be playable or not but she seems to be a cross between SH2's Maria and SH3's Heather.
Tant qu'ils n'en font pas un boulet comme Eileen, je suis partant. Etrange similitude de nom d'ailleurs...
The fog in Silent Hill V will also be receiving a graphical overhaul as well. EGM wasn't able to see much of it, it's still in development, but what they saw was amazing. The fog ebbs and flows in the air and occasionally chunks of ash or debris filter down. It is meant to be specifically interactive, it swirls around you and as Alex cuts through it, the fog conforms to his shape.

"We want it to feel physical and alive, like you're carving the fog with the beam of your flashlight," adds Hourton.
:coeur:
(Side Note: In the Silent Hill games, the "enemies" are usually physical manifestations of the protagonists mind. It can even be argued that the "monsters" they see aren’t even real or that perhaps what a character see's as a monstrosity might in fact be human after all.)
C'est effectivement ce que Vincent dit à Heather dans le troisième, "They looked like monsters to you?", mais il n'est jamais précisé s'il plaisante ou pas...
~Akira Yamaoka is indeed returning for the music and all sound design~
Je n'en ai jamais douté. :coeur:
He sat there silently while tears ran slowly down his cheeks. In a week the dog was dead.
ClitoriX 2
Lieutenant Paic Citron®
Messages : 9978
Inscription : 01 sept. 2006 21:41

Message par ClitoriX 2 »

Un connaisseur :coeur:
Je n'en ai jamais douté.
Moi non plus, c'est pour ça que j'ai mis en gras son nom, alors qu'à l'origine ça l'est pas :coeur:
DarkKing
Yoshi's Island
Messages : 2116
Inscription : 18 mai 2005 23:37

Message par DarkKing »

Dommage que ce ne soit plus la Silent Team qui développe le jeu. :(
Image
Avatar de l’utilisateur
Cholo
Super Mario Bros. 3
Messages : 570
Inscription : 24 déc. 2005 00:18
Localisation : La maison de Ben Cortman

Message par Cholo »

Ouais, c'est la Noisy Team qui s'en occupe cette fois-ci. :lol:
He sat there silently while tears ran slowly down his cheeks. In a week the dog was dead.
Avatar de l’utilisateur
Toad San
Super Mario 64
Messages : 3403
Inscription : 01 août 2004 14:07
Localisation : à coté du Concorde

Message par Toad San »

On dirait qu'on revient à l'ambiance du 2, bonne nouvelle
Image
ClitoriX 2
Lieutenant Paic Citron®
Messages : 9978
Inscription : 01 sept. 2006 21:41

Message par ClitoriX 2 »

ImageImageImage
ImageImageImage

Elle
- Supporting character is called Elle Holloway, an old acquaintance of Alex
- She constantly tries to cheer him up and will play a role of overriding importance
- She has not been confirmed to be playable yet

Otherworld
- Transformation to Otherworld will not always take place at predetermined places but also in real-time
- The surfaces of the environment practically "melt" away to reveal the alienating and frightening Otherworld

System
- Achluophobia (fear of darkness) will once again be important
- Use of light and shadow to not let the player know what might await him the next few steps
- Utilization of Havok Physics: All objects and characters/enemies react realistically to the environment
- Noise filter confirmed, at the moment developers are experimenting with different kinds of filters
- Fog will look impressive

Gameplay
- Refined combat system with individual offensive and defensive actions for different weapons
- Environment (like tables or walls) will play a role when fighting (why shouldn't they?)
- You can grab the enemies, but they can also counterattack
- You will be able to perform evasive actions
- Artificial intelligence has been improved a lot
- Enemies will chase you even through doors
- They will respond to visual effects and noises, you can use these to your advantage
- There will be moral questions during conversations, which points out to the existance of multiple endings
ClitoriX 2
Lieutenant Paic Citron®
Messages : 9978
Inscription : 01 sept. 2006 21:41

Message par ClitoriX 2 »

PLAY magazine scares up new Silent Hill V info

The fine folks over at SilentHill5.net have uncovered new Silent Hill V details by way of PLAY magazine. We have learned that the flashlight and static emitting radio will make a return after they went inexplicably missing in Silent Hill 4. Also, monsters will react to your flashlight (or any light source), particularly the series' trademark nurses -- this becomes especially apparent (and frightening) when you have to use an X-ray viewer to solve a puzzle. Thankfully, Silent Hill V abandons cinematic camera angles in favor of a player-controlled camera, so hopefully you won't get jumped while solving said puzzle. Speaking of puzzles, the game incorporates button matching segments similar to those found in God of War and Shenmue for certain segments -- like loosening the straps on your gurney, for example. Why are you in a gurney? Don't ask. Finally, the game incorporates a new system in which players must tend their wounds. Untended wounds will affect gameplay. In a nice twist, wounds affect enemies too. Somehow, we doubt that fact will be of any comfort as scads of demented nurses use your body for surgical practice.
Avatar de l’utilisateur
Valentine Rose
Super Princess Peach
Messages : 11327
Inscription : 07 sept. 2003 19:32
Localisation : Dijon

Message par Valentine Rose »

ok (y).
Image
DragonSix
Yoshi's Island
Messages : 2732
Inscription : 16 janv. 2004 19:31
Localisation : dtc

Message par DragonSix »

the game incorporates button matching segments similar to those found in God of War and Shenmue for certain segments
:|
Image
-Action speaks louder than Words- PSN:DragonSix -
Avatar de l’utilisateur
Toad San
Super Mario 64
Messages : 3403
Inscription : 01 août 2004 14:07
Localisation : à coté du Concorde

Message par Toad San »

QTE :prof:
Image
Avatar de l’utilisateur
agent069
Super Mario 3D World
Messages : 15498
Inscription : 15 avr. 2002 18:11

Message par agent069 »

J'espere qu'ils vont plus s'inspirer des QTE de God of War que ceux de Shenmue en tout cas ^^
Image
The_lascar
Satoru Iwata
Messages : 19113
Inscription : 09 mai 2002 11:22
Localisation : DANS TON CUL LOL

Message par The_lascar »

the game incorporates button matching segments similar to those found in God of War and Shenmue for certain segments
Belle manière d'éviter d'évoquer RE4 alors que ça m'etonnerai pas que ce soit surtout celui là qui leur ait donné l'idée :lol:
Image
OSU!!
ClitoriX 2
Lieutenant Paic Citron®
Messages : 9978
Inscription : 01 sept. 2006 21:41

Message par ClitoriX 2 »

Ca me rassure, le garbage visuel, ça existe pas que sur Wii.

Ce screen en particulier il tue tout. Le bureau et le blouson du héros sont superbes :ptdr: .

<img src="http://www4.picfront.org/picture/psr8pP ... 0_0004.jpg" width="700">

Les autres screens :

Spoiler:
Image

Image

Image

Image

Image
Allez ils ont le bénéfice du doute d'ici la sortie (y) .

Edit : 'tain la lutte, saloperie de gamersyde :nard: .
DragonSix
Yoshi's Island
Messages : 2732
Inscription : 16 janv. 2004 19:31
Localisation : dtc

Message par DragonSix »

C'est beau pour de la Wii :nerd:

(ptin, serieusement, faut qu'ils arretent avec Silent Hill :/ Alone in the Dark est bien plus sexy que ça)
Image
-Action speaks louder than Words- PSN:DragonSix -
The_lascar
Satoru Iwata
Messages : 19113
Inscription : 09 mai 2002 11:22
Localisation : DANS TON CUL LOL

Message par The_lascar »

En décembre dernier :
Un constat que semble confirmer sur le terrain Akira Yamaoka, compositeur des musiques de Silent Hill et producteur des derniers épisodes. Alors qu'il supervise le prochain Silent Hill 5 réalisé dans les bureaux californiens de Konami, Yamaoka-san avoue son admiration pour les compétences des développeurs américains dans le dernier numéro du Game Developer Magazine (aussi en ligne). «Je suis très impressionné par l'équipe américaine (The Collective qui travaille sur Silent Hill 5) et leur technologie. Leurs aptitudes graphiques et technologiques sont incroyables.»
Ok. :oscar:
Image
OSU!!
Avatar de l’utilisateur
agent069
Super Mario 3D World
Messages : 15498
Inscription : 15 avr. 2002 18:11

Message par agent069 »

Heuresement que c'est pas une équipe jap qui fait le jeu alors :oscar:
Image
Avatar de l’utilisateur
L@ndo
Super Mario World
Messages : 1444
Inscription : 25 déc. 2005 16:39
Localisation : Toulousain immigré dans le 77

Re: [PS360] Silent Hill 5

Message par L@ndo »

Red_Cheeks a écrit :Les deux premières images ici et en hyper full HD de ouf.

D'ailleurs c'est pas un peu beaucoup comme résolution pour la PS3 et la 360 ca :nerdhum:
Sympa le lasing et le crainelage
Image
</a>La nuit a mille et un visages...Sur lesquels, tour à tour, un homme se penche...Il a pour nom: Midnight.
Mon Blog http://www.landonien.com
dreamer_sony

Message par dreamer_sony »

Les musiques d'Akira Yamaoka et sa chanteuse attitrée seront présents dans ce Silent Hill 5, le jeu ne peut être que bon :D
ClitoriX 2
Lieutenant Paic Citron®
Messages : 9978
Inscription : 01 sept. 2006 21:41

Message par ClitoriX 2 »

dreamer_sony a écrit : le jeu ne peut être que bon :D
En tout cas visuellement ça dépote :mdr2: .
Spoiler:
Image
Image
Image
Image
Image
Image
Image
Image
En fait c'est une version Wii, je ne vois pas d'autres explication :mdr2: .
Dernière modification par ClitoriX 2 le 25 avr. 2008 23:15, modifié 1 fois.
Répondre