Mario fans have always fought long and hard against his arch nemesis Bowser since the early NES days. But Nintendo mixed things up on the Game Boy when it introduced a new villain for the stubby plumber to combat: Wario. Mario's new, plump, purple, and grouchy alter ego took shape with a pointy mustache and enough sour attitude to ruin the whole barrel of apples, and Nintendo gamers instantly took a liking to the obnoxious little bugger. Since then, Wario has stared in a handful of GBA titles and made notable cameos in games like the N64's Mario Tennis and GameCube's upcoming Mario Golf, but none so notable as his soon-to-be-released 3D action title: Wario World.
Developed by Treasure, the same Japanese studio behind the recent Ikaruga on GCN, the game ironically puts players in control of Wario in search of his lost stash of worldly treasures. You see, Wario's a bit of a thief, and he's piled up quite a stash of loot in his day and has even purchased himself a comfortable castle to keep it all tightly locked up. But trouble brews when a mysterious black gem among his spoils magically transforms his prized treasure into horrible monsters. You know how grumpy Wario gets when that happens. Now he's on a personal vendetta to beat the living tar out of the creatures and return the bounty to its rightful owner: Wario.
Nintendo describes the GameCube project as a 2.5D brawler, but our resident IGN Pocket guru, Craig Harris (a true master of all things 2D), considers it more of a straight 3D brawler, really. Playing as Wario, you'll wander through fairly linear levels smashing and bashing enemies and objects as you move around in full 3D paths. The C stick can be used to slightly scroll the camera ahead, but not by much; the fixed, isometric perspective will follow Wario around wherever he may roam. This year's playable E3 version handles similarly to the 2002 demo, but Treasure added new levels of gameplay polish and tweaking that is already very evident here in 2003. There's now much more structure to the game, as players must collect a number of valuable gems in each level for a variety of reasons.
The most critical of these collectable gems are the various diamonds scattered through each level. Early levels will only hide a few, but later areas could require Wario to scavenge a total of eight shiny diamonds to gain access to each level's final boss. These diamonds are the only mandatory collectables, but there are plenty more bonus items to snag. Like other Mario-based games, Wario should stock up on plenty of coins to keep the 1-ups flowing, and Nintendo reps on hand say that the extra lives and continues should be bountiful. Players looking to earn the best ending should also keep a sharp eye out for scattered creatures known as Spritelings. But perhaps the coolest items to round up are the eight "treasures" per level that, when all are found, unlock a fully downloadable GBA Wario Ware, Inc. mini-game to your handheld system. Awesome! (If you haven't yet heard about Nintendo's totally wacky handheld title releasing very soon, then head over to IGN Pocket and check it out.)
The final number of levels and length of the game isn't yet carved in stone, but we do know that there are plenty of different types of environments, ranging from wooded forests to castle interiors, a frightening circus, and even chilly winter wonderlands. Wario's gameplay moves are simple and brutal. The A button jumps, R drops a classic Mario butt stomp, and B dishes out just about every attack in the fat man's book: punches, grabs, throws -- you name it. The term "beat 'em up" definitely applies here, as players will go hog wild with Wario and mash the B button until nothing stands in his path. You'll smack enemies off the screen, grab others, jump into the air and pile drive them into the concrete, and then grab another and swing it round and round (by circling the control stick) to send it soaring into the distance. Wario definitely feels and controls like a true heavyweight, with ground-shaking effects adding to the devastation
Along the way, Treasure is including plenty of pitfalls to avoid, but the gameplay design is keeping this one centered on straight action and from becoming too much of a standard platformer. In one scene, a bridge falls out below Wario's stumpy little feet, and should he fail to waddle across to the other side, he won't die -- he'll just fall to a new enemy-infested area below from which he must climb his way out. We think this is a great idea and a refreshing change of pace from the tiptoe Super Mario Sunshine gameplay we enjoyed last summer.
But don't get your expectations wound up too tightly for Treasure to deliver the next best thing with Wario World.
Like Ikaruga before it, the game will be action-oriented at its core with a solid depth of control mechanics and devoid of any serious storyline or adventure aspects. Is the game still fun? Oh yes. Who doesn't want to play as the angry little man and hear him squeal all sorts of hilarious banter like, "have a rotten day!" while smacking truckloads of baddies? It remains to be seen what kind of length, longevity, and depth the final version will afford, but Wario World plays like a champ here at E3, and we're enjoying it. We'll be back soon with a first truckload of enraged Wario flicks, so keep your pants on.