Page 1 sur 1

[Ultime test con en anglais] Votre personnage AD&D

Publié : 26 mai 2008 02:25
par ClitoriX 2
Bon, j'ai fait un autre test ce soir \o/ mieux que l'autre que je comptais poster. Mais :

- Il est en anglais
- Il est long (129 questions)
- Il a donc de grandes chances de faire un bide

Par contre, il renvoie une fiche détaillée, et :

- Il se base sur les informations officielles de D&D, même si le test e,n lui même n'est pas officiel.

- Il contient des questions qui étaient présentes dans un test que j'ai déjà posté (l'alignement, dont vous pouvez avoir de plus amples détails ici : http://easydamus.com/alignment.html) donc pour ceux qui l'ont déjà fait, vous saurez quoi répondre.

- Un certains nombre de questions sont courtes et vous demandent juste de choisir entre 2 choix (donc c'est rapide.


>>>>>>> http://www.easydamus.com/character.html

-------------------

Lawful Good Human Fighter/Wizard (2nd/2nd Level)

<center>
Ability Scores:
Strength- 16
Dexterity- 14
Constitution- 15
Intelligence- 18
Wisdom- 16
Charisma- 13

</center>


Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.


---------
Les infos détaillées de l'alignement Lawful Good :

http://easydamus.com/lawfulgood.html

Pour des infos complètes sur les autres, voir : http://easydamus.com/alignment.html

Publié : 26 mai 2008 03:30
par Efreet
True Neutral Human Fighter/Barbarian (1st/1st Level)


Ability Scores:

Strength- 15
Dexterity- 16
Constitution- 17
Intelligence- 16
Wisdom- 15
Charisma- 12

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:

Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Barbarians- Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense,' the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

Publié : 26 mai 2008 04:08
par versusqc
True Neutral Elf Wizard/Sorcerer (1st/1st Level)


Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 12
Intelligence- 15
Wisdom- 13
Charisma- 13

Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

edit:
Tain en regardant les scores des autres, c'est impressionant comme mes char sont plus basses :x J'imagine que la plupart du temps je répondais niblancninoir, je sais pas comme le test était conçu à ce niveau la mais bon.
Sinon Elf Sorcier je crois que c'est bien trouvé, et true neutral bah, ca va avec ce que j'ai répondu, et c'est pas le 'lack of conviction' dont ils parlents dans la description, mais bon ca c'est un autre sujet

Publié : 26 mai 2008 06:59
par ClitoriX 2
versusqc a écrit : edit:
Tain en regardant les scores des autres, c'est impressionant comme mes char sont plus basses :x J'imagine que la plupart du temps je répondais niblancninoir, je sais pas comme le test était conçu à ce niveau la mais bon.
Sinon Elf Sorcier je crois que c'est bien trouvé, et true neutral bah, ca va avec ce que j'ai répondu, et c'est pas le 'lack of conviction' dont ils parlents dans la description, mais bon ca c'est un autre sujet
Bah le but c'est de répondre honnêtement ce que tu penses. Quand j'hésitais entre deux réponses car je suis à cheval, j'aurai pu choisir des choix différents, sur la dextérité par exemple, mais la tendance était plus au plus bas "à mon avis" concernant la dextérité. Mais c'est vrai que parfois on peut hésiter entre "normal" et "mieux que normal" (où par exemple on va voter au plus bas) ou "moyen" et "normal" (où par exemple on va voter au plus haut en choisissant normal) (sans aller voter "futur champion olympique" pour faire style :lol: ), tout dépend de comment tu te vois, toi, mais ne te prend pas la tête à cause d'un test basique ^^

Après libre à chacun de voter "au plus bas" ou "au plus haut" quand on tombe comme par hasard "entre les deux". Après tout, c'est un test pour s'amuser, tu as d'ailleurs des graphs ici > http://www.easydamus.com/hallofheroesstats.html. Le résultat est pas important, personne te jugera :wink: .

Ce que j'ai trouvé plus intéressant, c'est lire la section des alignements http://easydamus.com/alignment.html. Malgré que ce soit un jeu, on retrouve dedans des trucs qui te font dire "hey, ça correspond assez bien à moi ou telle personne que je connais".

Du style Le lawful good a dans la partie "Society" :
Values lifelong commitment to a romantic partner.
Ce qui après coup quand je suis allé lire après avoir fait le test, est exact.

Tandis qu'un Chaotic Good a :
Values flexible relationships with romantic partners.
Ce qui est le cas de beaucoup + de monde dans la société et de beaucoup de gens que je connais (c'est pas un mal, c'est leur façon de penser).


Tout ne correspond pas, mais on peut retrouver nombre de ses idéaux et façons de penser dans ces pages, c'est amusant quand on pense à comment ils ont fait les règles et c'est le but du topic, pas seulement de faire le test et se barrer :D

Publié : 26 mai 2008 15:46
par Matt
Clito je vais te défonce t'as même pas utilisé mon topic !! :mad:
J'enchaine les désillusions, je vais me suicider et comme je suis un exemple pour personne c'est bon je m'autorise :cry: