Publié : 22 mai 2005 02:36
Bonne nouvelle, Nintendo va démarcher pour ajouter d'anciens titres d'éditeurs tiers à leur catalogue de jeux téléchargeables.
Un forum réservé exclusivement aux sales casuals de merde ! \o/
https://forum.nintendojo.fr/
J'ai arreter depuis longtemps -_-'_cLOuDy_ a écrit :Link128, je crois que toute cette histoire t'obsède, tu ne dors plus, tu ne manges plus, tu passes tes journées sur le net à la recherche du moindre détail. Dit toi que quand tu l'acheras l'affaire, c'est là que Tendo dévoilera sa console dans son intégralié, donc, arretes de chercher
Si Nintendo y va cette année.Adc06 a écrit :Attendez le TGS maintenant... Je pense que ca sera le salon de la révolution...
Justement, ils y vont... Et comme ce n'était pas le cas avant, je pense bien que c'est pour présenter qqch d'interessant.Skywalker06 a écrit :Si Nintendo y va cette année.Adc06 a écrit :Attendez le TGS maintenant... Je pense que ca sera le salon de la révolution...
Il l'on annoncé? tu as une source?Justement, ils y vont... Et comme ce n'était pas le cas avant, je pense bien que c'est pour présenter qqch d'interessant.
Oui c'est officiel... Mais bon j'ai pas de source précise... Ca fait longtemps que c'est annoncé.Ryo a écrit :Il l'on annoncé? tu as une source?Justement, ils y vont... Et comme ce n'était pas le cas avant, je pense bien que c'est pour présenter qqch d'interessant.
source : http://today.reuters.com/news/newsArtic ... NDO-DC.XMLLOS ANGELES (Reuters) - Nintendo Co. Ltd. plans to announce the price, launch date and other details for its next-generation game console by the end of the year, its president said on Thursday.
??? Ben j'ai jamais dis qu'ils allaient l'annoncer au TGS mais le fait qu'ils y aillent, permet de penser que ce sera la cas...egg a écrit :
y'a pas de date précise, Nintendo a juste déclaré qu'ils donneront tout les détails à la fin de l'année ...
Si c'est le cas ce serait cette fois une excellente statégie.O.P HxH a écrit :Je pense pas qu'ils présenteront la Révo au TGS, je pense que ça sera à part, vraiment du Nintendo Only :o
J'ai parlé avec Nintendo et leur stratégie est d'essayer de faire que tous les gros titres faits pour la Xbox360 et la PS3 soient également faits pour la Revolution. S'ils y parviennent, ils se préparent des couilles en or.I talked to Nintendo and their strategy is to try to ensure that all the big games that are made for 360 and PS3 are also made for Revolution. If they succeed at that, they're going to do very well.
Oh shit!Osoko Tanaka a écrit : the halo killer uses gyroscopic controls.
the revolutionary part is its ability to display real 3D images, which you can interact with.
there you go, no more secrets
A man qui a copier ca du site nintendo.com a écrit :How are you I am new to this forum and I had seen that a lot of people were wondering what the specs for the nintendo revolution are so I thought I would share some knowladge. I was on the Nintendo.com website at 2:36 am on 5/17/05 and these specs were posted at the bottom of the home page and they were completely gone by 2:48 everything below I copyed straight from the Nintendo.com website. Please do not criticize I just copyed and pasted from the webpage.
Nintendo “Revolution”
-HDTV-Projector (Supports all televisions)
-3D-Projection Display technology (3D Stereoscoping, headset optional and sold separately) (All games will be supported)
-Device that rips NES, SNES, N64, & GBA games and allows full graphics customization and customizable controls and physics.
- Complete Development Tool kit that allows full use of hardware’s power. (Also works hand-in-hand with previous generation software ripper)
-Light gun signal scan technology (possibly not included in final build)
-Touch-pad controllers (Wireless, gyroscopic, allows innovative game handling and can mimic any desired control scheme)
-Wi-Fi connectivity enabled (completely free and fully realized online play)
- 5.1 Digital surround sound (final component similar to YSP-1 digital sound projector)
- 20 GB Hard Drive
- Dedicated Physics Chip
- IBM “Broadway” processor with synchronized 12-processing cores. Top clock speed: 5.2 GHz
- ATI “Hollywood” graphics chipset with dedicated dual 1.8 GHZ processing cores and up to 2 GB of dual channel SDRAM.
- Triple Dedicated AI chips
-Ability to be able to download and store NES, SNES, N64, and “Custom Games” in a and play in a virtual environment.
-600 MB GDDR3 RAM
All technology will be close together within a symbiotic architecture by a process called “marrying” which allows the hardware to absorb less power and function at an extremely faster rate. The architecture design is made by “bonding” and “marrying” Artificial Intelligence chips very close to 98% of the hardware. With the dev. Tool now included it will be the easiest console to develop for by far. The innovation in the technology was not meant to hinder or in any way leave behind a tried and true controller or “gameplay” scheme but to make it more interactive and the “water cooler” moments are represented in the whole experience and the world that you are playing in. For example: Have you ever been playing a game and stopped to see if the blades of grass were blowing independently? Now you can just blow on them to see them move!
Custom IBM “Broadway” CPU
-12 symmetrical cores running at 3.8GHz each
-8 hardware threads per core, 10 hardware threads total
-8 VMX-128 vector unit per core; 5 total
-680 VMX-128 registers per hardware thread
-5 MB L2 cache
CPU Game Math Performance
-110 billion dot product operations per second
Custom ATI “Hollywood” Graphics chipset
-dedicated dual 1.8 Ghz processing cores
-15 MB embedded DRAM
-48-way parallel floating point dynamically-scheduled shader pipelines
-Unified shader architecture
Polygon Performance
-200 billion triangles per second
Pixel fill rate
-26 gig samples per second filtrate using 4x MSAA
Shader performance
-870 billion shader operations per second
Memory
-600 MB GDDR3 RAM
-1.2 Ghz DDR
-Unified memory architecture
Memory Bandwidth
-34.2 MB/s memory interface bus bandwidth
-870 GB/s memory bandwidth to EDRAM
-62.4 GB/s front-side bus
Overall System Floating Point Performance
-43 Teraflops
Storage
-20 GB Hard Drive
-Blue-Ray disc drive
-Memory unit support starting at 64 MB
I/O
-support for 7 wireless game controllers
-support for 4 game cube controllers
-3 USB 2.0 ports
-2 memory unit slots
-slot for 512 MB of flash memory
Optimized for Online
-Wi-Fi Ready: 802.11 A, B and G
-completely free premium online service, customizable
-Built-in video camera ready
-voice activation and recognition online and offline
Digital Media Support
-Support for DVD-Video, DVD-ROM, DVD-R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, BLU-RAY, HD-DVD, JPEG PHOTO CD
-Stream media from portable music devices, digital cameras, Windows Pc’s
-Rip music and games to NESVOLUTION hard drive
-custom playlists in every game
-Interactive, full screen 3D visualizes
HD projection game support
-All games supported at 16:9, 720p, 1080i, anti-aliasing
-standard-definition and high-definition three-dimensional and standard dimension video output supported
Audio
-Multichannel 5.1 surround sound output
-Supports 48KHz 16-bit audio
-400 independent decompression channels
-64-bit audio processing
-over 640 audio channels
System Orientation
-Stands vertically or horizontally
SORRY FOR THE VERY LONG POST.
Source is brokensaints blog.
I doubt these specs are real.
Idem... Surtout que la manette me dit rien de bon...I doubt these specs are real.
Link, reposes-toi, tu brasse l'air dans le vide et tu va t'éceourer tout seul à force. Déjà que ça me fatigue moi. Je n'imagine pas pour toi.-Blue-Ray disc drive
Hey everybody. My names James (aka Major Dufar) and I decided to start up this blog because of something that happened to me the other day. I was really diaspointed with E3 this year, I believed most of the rumors about somthing happening on the 19th and was severly let down about most things (except Smash Bros and Mario Kart online!!).
Anyway I was a plane the other (my third time ever!) and was actually sitting next to another gamer. ACtually to be more prescise he was a developer, for the Revolution! Thats why I started this blog. We got talking (and playing DS) about the revolution and he revealed to me quite a lot. After I got home I checked everything he said and nothing of it was new. Its all stuff we already know, but he gave me another angle to look at it which makes much more sense.
He said he was working on a title for the revolution that should be a launch title. He said that it was a franchise we all know. Since he must know roughly how powerful the revolution was because hes developing for it I had to ask him if it was comparable to the Xbox 360. He said YES, but he said a few things that got me thinking heaps.
Firstly he said its not about specs and stuff. Like the Nintendo President has said, that the specs for Xbox and Playstation arnt real world and just crunched on a calculator. At first I didnt understand. I asked how Nintendo could think about releasing an inferior powered machine. Lots of rumors have been pointing to this but I never believed it. Mainly because its a bad move, but it makes sense because it will become affordable and because Nintendo have constantly bragged about things like low power consumption. But then the guy told me a one things nintendo had up their sleves.
He said while it isnt as good as the PS3 spec wise, that they and other developers are using techniques that save resources but provide just as good visuals. He told me very specifically one such technique, which is basically all the information I got from him. Between all the DS playing (which I though was more important than asking a guy who wouldnt give me answers) he managed to explain to me an exisiting technique Nintendo was using to give their mediocre (my words not the guys) machine a kick.
He explained to me cube mapping. I didnt understand much, I didnt know what cube mapping was before. After I understood what it meant, but perhaps not how it works. I drew this picture in to explain what they do. Theyre using cube mapping to render locations and thing in a way thats developer friendly (just like Iwata mouthed off over at E3!). Its pretty cool when you think about it. The picture may or may not help you. Just so you're I DREW THIS PICTURE MYSELF. IT IS NOTHING MORE THAN A DOODLE!! IF it ends out going around the internet its not my fault and YES this page is where it originated form.