[Conférence nintendo GDC] La bombe d'Iwata
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Iwata is walking the audience through the tremendous success of their portable line and how it compares to the Playstation 2 in Japan.
The Brain Games, he says, are an example of the possibilities of the DS.
“Where did this idea come from? I’m sure you can guess it started where all great games begin, from a board of directors.”
The story goes that an exec complained he didn’t know anybody his age who plays games.
“I thought it was a good idea but I thought it was a mistake to create something that would appeal just to seniors.”
“I asked each of our four development groups to nominate someone to start on a task force.”
The goal, he says, was to make a game that would appeal to everyone from young to old.
allez on veux les graphiques
The Brain Games, he says, are an example of the possibilities of the DS.
“Where did this idea come from? I’m sure you can guess it started where all great games begin, from a board of directors.”
The story goes that an exec complained he didn’t know anybody his age who plays games.
“I thought it was a good idea but I thought it was a mistake to create something that would appeal just to seniors.”
“I asked each of our four development groups to nominate someone to start on a task force.”
The goal, he says, was to make a game that would appeal to everyone from young to old.
allez on veux les graphiques
La vie ne vaut pas d'etre vécue si on ne la vit pas comme un reve
l'existence précède l'essence
l'existence précède l'essence
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19:01: Technology like handwriting was developed without any real idea what it would be used for - and ended up being perfect for Brain Training, Iwata says.
19:03: Iwata is now demonstrating Brain Age - the US version of the first game. GOD I NEED A DRINK.
19:03: Iwata is now demonstrating Brain Age - the US version of the first game. GOD I NEED A DRINK.
Dernière modification par rom vat le 23 mars 2006 22:42, modifié 1 fois.
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19:02: Showing a DS playing Brain Age. Not really a game -- more an interactive training program. He shows off "Quick Play." DS is turned sideways (as IGN readers know from our coverage of the game). Bill shows off the main mode, including the different mental exercises which appear in random sequence. Exercises include counting, math, ability to read text out loud, etc. The content of the exercises is randomly generated so that users can't remember sequences and have to adjust on the fly. Shows off graphs tracking improvement.Stresses importance of the DS's unique features, such as recognition of hand writing and voice recognition.
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11:06: Bill invites people up on stage: the director of the GDC, Geoff Keighley (G4's Attack of the Show host), and developer Will Wright. The three try out Brain Age and compete in an arithmetic challenge.
Dernière modification par Pazu le 23 mars 2006 22:47, modifié 1 fois.
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11:01 AM PDT- Bill Trennen, Miyamoto´s spokesman, takes the atage, walking through a demo of Brain Age. No sign of Miyamoto. Talks about calculations and shows some gameplay and other activities. Looks promising, audience loves it.
La vie ne vaut pas d'etre vécue si on ne la vit pas comme un reve
l'existence précède l'essence
l'existence précède l'essence
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OMG
11:12: Iwata takes back the mic and talks about the simple but addictive appeal of Brain Age.
A ce train là, on aura même pas de trailer Zelda
11:12: Iwata takes back the mic and talks about the simple but addictive appeal of Brain Age.
A ce train là, on aura même pas de trailer Zelda
Dernière modification par Pazu le 23 mars 2006 22:51, modifié 1 fois.
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Satoru Iwata s'exprime sous les applaudissements. Nous voici dans les ventes de consoles et sur les comparaisons entre les différents systèmes. Iwata fait une analogie entre la guerre que se livre Coca et Pepsi, et le marché des jeux vidéo, avant d'aborder les façons d'accroitrer l'audience de joueurs. Pepsi est en effet numéro 1 des boissons non alcooliques, des boissons de sports, et de l'eau mis en bouteille, Doritos.
C'est alors qu'intervient la création de Brain Training qui est devenu depuis un phénomène au Japon. La sortie du jeu est préparé sur les marchés Occidentaux et il a permis d'attirer des quadragènaires sur la Nintendo DS.
Bill Tremmen entre en scène et présente une démo de Brain Age. Plusieurs activités sont présentées, les spectacteurs semblent apprécier.
Rien de bien nouveau pour le moment. A noter que Miyamoto ne semble pas présent.
(en francais pour ceux qui pigent pas l'english)
C'est alors qu'intervient la création de Brain Training qui est devenu depuis un phénomène au Japon. La sortie du jeu est préparé sur les marchés Occidentaux et il a permis d'attirer des quadragènaires sur la Nintendo DS.
Bill Tremmen entre en scène et présente une démo de Brain Age. Plusieurs activités sont présentées, les spectacteurs semblent apprécier.
Rien de bien nouveau pour le moment. A noter que Miyamoto ne semble pas présent.
(en francais pour ceux qui pigent pas l'english)
La vie ne vaut pas d'etre vécue si on ne la vit pas comme un reve
l'existence précède l'essence
l'existence précède l'essence
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11:15 AM PDT- Explains how he lets Nintendo of Japan employees take their games home to test with their families. Brain Age is a big hit in this manner.Explains that he wants us to take the game home to our families as well.
Ou comment faire de la pub gratis
Ou comment faire de la pub gratis
Dernière modification par Pazu le 23 mars 2006 22:54, modifié 1 fois.
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Non les caméras sont interdites, on se passerait bien des Keynotes sinon :p
11:16: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience.
O_O ca commence a parler WiFi
11:16: Nintendo is taking a different approach to technology, but also find a way to make it attractive to everyone. Says network gaming has been around since 1998, but Nintendo Wi-Fi evolves it in a unique way that opens it up to a new audience.
O_O ca commence a parler WiFi
Dernière modification par Pazu le 23 mars 2006 22:55, modifié 1 fois.
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11:16 AM PDT- Talks a bit about the Nintendo Wi-Fi connection, shows off Animal Crossing and Mario Kart boxes. Seeks to make this Wi-Fi connection seamless, with anyone around the world. Explains that Wi-Fi should be a social network.
11:20 AM PDT- Says that no one wants to play Animal Crossing online, someone has to come in and cut down all the trees. Audience laughs. One million players have been reached online thus far across the board, Wi-Fi team is very pleased. (And a picture of them is shown with a sign saying "Hi GDC from Nintendo Wi-FI!" Iwata explains they wanted to come, but they were busy, what with Metroid Prime Hunters being out and all.
11:22 AM MDT- Trennon is coming back to demo Metroid. Speaks briefly about the game. Three development team members are coming on-stage to test multiplayer. Iwata expects to get "destroyed" in the game. They play the game, with the four DS screens blown up on the big screen to show the action.
11"25 AM PDT- Explanation of the graphics and weapons, while Trennon is "destroyed". Shows the difference between characters. One of the development team is wearing a shirt that says "The Hurt Is On". Audience laughs.
11:27 AM PDT- Trennon is now doing better in the game, and not merely getting "destroyed".
Dernière modification par Pazu le 23 mars 2006 23:05, modifié 7 fois.